Unity Demo showcasing networking concepts including prediction, interpolation and reconciliation in a local (hotseat) environment.
This is a minimal demo project made in Unity 2017.2.0f3 (but it should work in older versions as well). The demo project is a very close implementation of the "Gambetta Demo" on Network Architecture - All credits to Gabriel Gambetta for that.
The demo is basically a C#
Unity implementation of Gambetta's Live Demo.
- Open up the scene "GambettaLocalDemoScene"
- Hit 'Play' in Unity
- Play around with settings on the "World" game object in the scene
See this repository for a networked (multiplayer) demo version of this project.
License: MIT