Rasmus Ishøy Michelsen's repositories
SPH_ParticleSimulation
SPH Particle Simulation - Implemented in Unity using compute shaders
VulkanHybridRenderer
A hybrid renderer exploring the combination of rasterization and ray tracing for real-time graphics. Written in C++ using Vulkan.
Blitstream
Blitstream - P2P screen sharing software using NvEnc/NvDec
UntitledDXRVoxels
Untitled - DXR Voxel Game
nvim-clangd-hl
Semantic highlighting for nvim-lsp and clangd
02229_System_Optimization
System Optimization 02229 Exercise & Project
DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
mini.starter
Neovim Lua plugin with fast and flexible start screen. Part of 'mini.nvim' library.
Nimble_DXEngine
Nimble Engine - An API agnostic rendering engine
nvim-lspconfig
Quickstart configs for Nvim LSP
nvim-treesitter
Nvim Treesitter configurations and abstraction layer
plenary.nvim
plenary: full; complete; entire; absolute; unqualified. All the lua functions I don't want to write twice.
telescope.nvim
Find, Filter, Preview, Pick. All lua, all the time.
themachinery_watersim
Project to experiment with The Machinery engine
vim-solarized8
Optimized Solarized colorschemes. Best served with true-color terminals!
Vulkan-ValidationLayers
Vulkan Validation Layers
VulkanMemoryAllocator
Easy to integrate Vulkan memory allocation library