Richard Jones's starred repositories
idiomatic-rust
🦀 A peer-reviewed collection of articles/talks/repos which teach concise, idiomatic Rust.
bevy_game_template
Template for a Bevy game including CI/CD for web, Windows, Linux, macOS, iOS and Android
leafwing-input-manager
A straightforward stateful input manager for the Bevy game engine.
realtime-planet-shader
Realtime planet shader in WebGL
VolatilePhysics
A 2D Physics Library for Networked Games
seldom_state
Component-based state machine plugin for Bevy. Useful for AI, player state, and other entities that occupy different states.
synthetic-network
Docker containers on a synthetic network. Run applications in a context that lets you manipulate their network conditions.
noisy_bevy
Simple stupid noise primitives for WGSL and Rust (glam/bevy types)
bevy_async_task
Cross-platform ergonomic abstractions for async programming in Bevy.
bevy_stardust
A flexible networking crate for Bevy.
rust-ai-wars
Neuro evolution simulation where AI creatures fight against each other
bevy_firework
🎆 CPU-driven, batch-rendered particle system for the Bevy game engine.
bevy-galaga
Galaga game in Bevy and Rust
bevy_replicon_snap
High-level networking library that extends the bevy_replicon library to allow snapshot interpolation and client-side prediction
bevy_xpbd_interp
A simple library for interpolation of bevy_xpbd rigidbodies
bevy_trauma_shake
A Bevy plugin for shaking 2d cameras
bevy_mod_transform2d
A 2D transform component for Bevy.
hacs-greeneye-monitor
HACS version of the Home Assistant Core greeneye_monitor component. For beta-testing and faster deployment of changes.