Pocol's repositories
D3D12Samples
Sample of Direct3D 12
a3d_Samples
a3d Samples
AssetStudio3
Asset Studio Version 3.0
d3d11_samples
Direct3D 11 Sample Programs
D3D12TranslationLayer
A library containing utilities for mapping higher-level graphics work to D3D12
MaterialEditor
Material Editor
Old_D3D11Samples
Sample of Direct3D11
PhysicallyBasedLensFlare
Lens flare
Language:C++000
premake_test
premake testing
Language:HLSLMIT000
RoughnessGen
Roughness Map Generator
separable-sss
Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in just two passes.
ShaderEditor
Sample Shader Editor
SunDayGameDevelopment
日曜ゲーム開発
VSColorOutput
Color highlighting to Visual Studio's Build and Debug Output Windows