Piero Castillo's starred repositories
RayTracingInVulkan
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
CamerAwesome
📸 Embedding a camera experience within your own app shouldn't be that hard. A flutter plugin to integrate awesome Android / iOS camera experience.
DirectXMesh
DirectXMesh geometry processing library
LinaEngine
Lina Engine is an open-source , modular, tiny and fast C++ game engine, aimed to develop 3D desktop games.
vulkan-renderer
A new 3D game engine for Linux and Windows using C++20 and Vulkan API 1.3, in very early but ongoing development
vk-bootstrap
Vulkan Bootstrapping Iibrary
EveryRay-Rendering-Engine
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
DeferredTexturing
A rendering sample that demonstrates bindless deferred texturing using D3D12
AdbFileManager
Fast Android <-> Windows file manager using ADB protocol
gl_vk_meshlet_cadscene
This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.
Avalonia.Css
Enable css for avalonia.
Nethereum.UI.Desktop
Nethereum UI Desktop Starter Template
basic-graphics-samples
Basic graphics samples using Magma library and Vulkan graphics API
qtacrylicmaterial
Cross-platform implementation of Microsoft's Acrylic material.