PeryB88

PeryB88

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UnityGpuInstancedAnimation

Unity animation object with gpu instancing.

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EasyButtons

Add buttons to your inspector in Unity super easily with this simple attribute

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GpuAnimation

非常简单的GPU蒙皮动画实现,支持GPU-Instancing

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UnityMeshSimplifier

Mesh simplification for Unity.

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Console

An interactive runtime console for unity

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ReGoap

Generic C# GOAP (Goal Oriented Action Planning) library with Unity3d examples

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WeightedRandomSelector

Very fast C# class for weighted random picking.

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SimpleAnimation

A simple Animation Component that leverages PlayableGraphs

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data-oriented-design

A curated list of data oriented design resources.

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UNet-Controller

A CharacterController based controller for Unity's new Networking system

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UnitySteer

Steering, obstacle avoidance and path following behaviors for the Unity Game Engine

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GenericFrameRecorder

Recorder framework that allows recording anything in unity.

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MachineLearningRoguelike

A small Roguelike game that uses Machine Learning to power its entities. Originally used in talks by Ciro & Alessia.

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unity-movement-ai

A Unity library for common movement AI

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Fluent-Behaviour-Tree

C# behaviour tree library with a fluent API

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UnityGameArchitecture

A few basic systems to help with game development in Unity3D

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UnityGpuInstancing

GPU Instancing + Boids + Animation Texture Baker

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UnityEventVisualizer

A graph editor for viewing all UnityEvents at a glance

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MecanimEventSystem

An event system for Unity Mecanim animation system

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GOAP

A multi-threaded GOAP system for Unity3D

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Unity-Boids-Behavior-on-GPGPU

Boids behavior calculation code is modified to utilize Microsoft Direct Compute resulting significant improvements in Performance. 利用Compute Shader实现Boids模拟。

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Unity-Lua

A wrapper around MoonSharp that allows easy development of moddable Unity games

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unity-deformablesnow

Repository for online PIGSquad workshop on deformable snow in Unity.

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Skinner

Special Effects with Skinned Mesh in Unity

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Render-Crowd-Of-Animated-Characters

利用GPU实现大规模动画角色的渲染。 anim map for vertex shader to modify the vertex position of the mesh at runtime. use gpu instancing to reduce draw call.

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PFNN

Phase-Functioned Neural Networks for Character Control

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KinoGlitch

Video glitch effects for Unity

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Snappy-Profiler-Viewer

A simple profiler viewer for Unity that can display massive CPU frames in an efficient way (unlike Unity's built-in profiler)

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behavior-engine

Behavior engine based on the Infinite Axis Utility System

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