Dylan Perks's repositories
amd-apcb
AMD Generic Encapsulated Software Architecture Platform Security Processor Configuration Block manipulation library
app-store-server-library-rust
Apple App Store Server Rust Library
ClangSharp
Clang bindings for .NET and Mono written in C#
ComputeSharp
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
CSharpWebGpu
C# examples using WebGPU and NativeAOT
DirectStorage
DirectStorage for Windows is an API that allows game developers to unlock the full potential of high speed NVMe drives for loading game assets.
Disasmo
VS2022 Add-in. Click on any method or class to see what .NET Core's JIT generates for them (ASM).
Fonts
:black_nib: Font loading and layout library.
jsonwebtoken
JWT lib in rust
phbl
Pico Host Boot Loader
sea-query
đź”± A dynamic SQL query builder for MySQL, Postgres and SQLite
Silk.NET
Home of the Silk.NET 3.0 Director's Cut, if ever it gets made.
SilkyNvg
NanoVectorGraphicsExceptItUsesSilkNETNowWooHoo (Thank KoziLord for the name)
texas-dps-scheduler
Texas DPS/DMV Automatic Scheduler
tracing-loki
A tracing layer for shipping logs to Grafana Loki
Trains.NET
A simple 2D game written in C# with .NET Core. Development is streamed live on https://twitch.tv/davidwengier and past streams available on YouTube at http://bit.ly/trains-net-videos
veldrid-docs
Documentation site for Veldrid
wg-outreach
Outreach working group