Owen Magelssen's starred repositories
GameNetworkingSockets
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
JoltPhysics
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
awesome-totally-open-chatgpt
A list of totally open alternatives to ChatGPT
GASDocumentation
My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.
DiligentEngine
A modern cross-platform low-level graphics library and rendering framework
DagorEngine
Dagor Engine and Tools source code from Gaijin Games KFT
UnityRuntimeInspector
Runtime Inspector and Hierarchy solution for Unity for debugging and runtime editing purposes
UnitySimpleFileBrowser
A uGUI based runtime file browser for Unity 3D (draggable and resizable)
UnityDynamicPanels
Draggable, resizable, dockable and stackable UI panel solution for Unity 3D
obsidian.el
Obsidian Notes for Emacs
cmuratori-discussion
Clippings
awesome-n64-development
A curated list of Nintendo 64 development resources including toolchains, documentation, emulators, example code, and more
Narxim-GAS-Example
A basic setup for using Epic's Gameplay Ability System.
yoshisisland-disassembly
Full disassembly of Yoshi's Island (SNES) version U 1.0
Xbox-CPU-interposer
Documentation for the 1,4ghz CPU upgrade for the original Xbox.
ReflexSight
Reflex sight shader for Unity3D
UnitySettings
Simple launcher for Unity games (select graphic settings)
fluid-behavior-tree-ctf-example
CTF example that demonstrates how an AI might be written with Fluid Behavior Tree