Giters
ufbx
/
ufbx
Single source file FBX loader
Geek Repo:
Geek Repo
Github PK Tool:
Github PK Tool
Stargazers:
710
Watchers:
9
Issues:
79
Forks:
44
ufbx/ufbx Issues
Add helper for finding baked node/element
Closed
a month ago
Comments count
1
Add test case for instanced skinned meshes
Closed
a month ago
Re-add `ufbx_node.bone`
Closed
a month ago
Add `values_w` arrays to hash_scene
Closed
a month ago
Threaded float parsing is sensitive to thread's rounding mode
Closed
a month ago
ufbx_os does not use `extern "C"`
Closed
a month ago
Failed to load
Closed
a month ago
Comments count
3
Add geometry-based axis conversion
Updated
2 months ago
Expose unit conversion transform in metadata
Updated
2 months ago
Normalize `ufbx_matrix_for_normals()`
Updated
2 months ago
Comments count
2
Fix .obj file scaling
Updated
2 months ago
Geometry caches don't handle partial reads
Updated
2 months ago
Comments count
1
Sign of tangents
Closed
2 months ago
Comments count
11
Material order compatability
Updated
2 months ago
Disable Blender phong by default
Updated
2 months ago
Threaded binary boolean array normalization is broken
Closed
2 months ago
What are ufbx_bake_anim()'s returned transformations exactly?
Closed
2 months ago
Comments count
6
Audio clip support
Closed
2 months ago
Refactor file paths
Updated
2 months ago
Support Nurb type
Updated
2 months ago
Binary FBXs' blend shape normal offsets are all zeros
Closed
3 months ago
Comments count
3
Support for generating blend shape normals
Updated
3 months ago
Is the viewer example outdated?
Closed
4 months ago
Comments count
3
Support for writing fbx files
Updated
4 months ago
Comments count
3
Add more descriptive error for empty files
Closed
5 months ago
Fix/test handedness conversion
Closed
5 months ago
Comments count
2
Threads need to be called with determined index
Closed
5 months ago
Threaded ASCII parsing NAN support
Updated
5 months ago
Support multiple methods for handedness conversion?
Closed
8 months ago
Comments count
14
how to pre-calculate the model's tangent
Closed
8 months ago
Comments count
4
Ignore duplicate elements by default
Updated
8 months ago
Udim support? (niche)
Updated
8 months ago
GCC compiler warnings with lto activated
Closed
9 months ago
Comments count
2
error: duplicated 'if' condition after update
Closed
9 months ago
Comments count
1
Shadowing of variables
Closed
9 months ago
Comments count
2
viewer example assertion failed on windows
Updated
a year ago
Comments count
2
How to use ufbx_blend_shape?
Closed
a year ago
Comments count
5
How to read bone information and how to combine with vertex point
Closed
a year ago
Comments count
2
How to get index data in mesh?
Closed
a year ago
Comments count
2
a mocap.market data can't load.
Closed
a year ago
Comments count
2
Euler_rotation for each node is 0,0,0 when it definitely should not be
Closed
a year ago
Comments count
6
Viewer doesn't show colors/textures in some fbx files
Closed
a year ago
Comments count
2
Example looks convoluted, is there a simpler example?
Closed
a year ago
Comments count
2
Point/line support for OBJ
Closed
a year ago
Comments count
10
OBJ metallic/roughness material texture references shown only if a factor is present as well
Closed
a year ago
Comments count
3
Wrong orientation
Closed
2 years ago
Comments count
7
Problems with 3dsmax FBX
Closed
2 years ago
Comments count
5
ufbx_assert unused variable warning
Closed
2 years ago
Comments count
3
ufbx_mesh_material::face_indices::count wrong value
Closed
2 years ago
Comments count
3
"metallic" should be "metalness"
Closed
2 years ago
Comments count
2
Previous
Next