OnlySamael / RaiderZ-Evolved

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RaiderZ Evolved Project

Requirements:

Cloning:

  1. Using git (either in visual studio, command line, git tortoise, or something else).
  2. Clone the RaiderZ-Evolved repository: git clone https://github.com/saerich/RaiderZ-Evolved.git to a suitable folder.
  3. Make sure all modules are on the master branch.

Building Game Client:

  1. Open the source/Game folder.
  2. Open the Game.sln file.
  3. Select the Release_publish configuration or Debug configuration for debugging.
  4. Go to Build > Build Solution.

Debugging the Game Client:

  1. Right click the GameApp project and click Set as Startup Project
  2. Right click GameApp project and click Properties
  3. Make sure the configuration is set to Debug.
  4. Under Configuration Properties select Debugging
  5. Make sure that the command path is leading to the client .exe file.
  6. Make sure the working directory is leading to the client folder.
  7. Set command arguments to launch test2 127.0.0.1 where test2 is the name of the account you're logging into.

Building the Server:

  1. The server source code can be found in source/Server
  2. You are required to build AppServer, GameServer, LoginServer, and MasterServer
  3. Open source/Server/AppServer/AppServer.sln and build using either Release_publish or Debug
  4. Open source/Server/GameServer/GameServer.sln and build using either Release_publish or Debug
  5. Open source/Server/LoginServer/LoginServer.sln and build using either Release_publish or Debug
  6. Open source/Server/MasterServer/MasterServer.sln and build using either Release_publish or Debug

Note: All testing was performed with _Console project. The _App project may or may not work.

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