OlegJakovlev / PhysicsEngine

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Physics Simulation

This project is part of the Physics Simulation module assignment.

Description

This project aims to create a physics middleware based on PhysX 3.4.2. The middleware will facilitate the recording of simulation demos, providing a robust platform for simulating various physical interactions.

The project also focuses on integrating physics seamlessly into the game engine with minimal dependencies.

Additionally, this project will develop a small game engine built upon the original GLUT framework. The game engine will be designed to support basic gaming functionalities and provide a foundation for creating interactive experiences.

Features

Physics Middleware:

  • Built around PhysX 3.4.2
  • Enables recording of simulation demos

Game Engine:

  • Based on the original GLUT framework
  • Supports basic gaming functionalities

Game Development

The project culminates in the creation of a motorbike football game by leveraging the capabilities of the developed game engine.

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Language:C++ 93.0%Language:C 7.0%