Olegs Jakovlevs's repositories

Language:C++Stargazers:0Issues:1Issues:0
Language:ShaderLabStargazers:0Issues:0Issues:0
Language:C#Stargazers:0Issues:1Issues:0
Language:C#Stargazers:0Issues:0Issues:0
Language:C++Stargazers:0Issues:1Issues:0
Language:C#Stargazers:0Issues:1Issues:0
Language:C#Stargazers:0Issues:0Issues:0
Language:C#Stargazers:0Issues:1Issues:0
Language:C#Stargazers:0Issues:1Issues:0
Language:C#Stargazers:0Issues:0Issues:0
Language:C++Stargazers:0Issues:0Issues:0
Language:PythonStargazers:0Issues:1Issues:0
Language:C++Stargazers:0Issues:0Issues:0
Language:JavaScriptStargazers:0Issues:0Issues:0
Language:C#Stargazers:0Issues:0Issues:0
Language:C#Stargazers:0Issues:1Issues:0
Stargazers:0Issues:0Issues:0

Game-Programmer-Book

A Study Path for Game Programmer

Stargazers:0Issues:0Issues:0
Language:C#Stargazers:0Issues:0Issues:0

ghidra

Ghidra is a software reverse engineering (SRE) framework

Language:JavaLicense:Apache-2.0Stargazers:0Issues:0Issues:0

Quake-2-Copy

Quake 2 GPL Source Release

Stargazers:0Issues:0Issues:0
Stargazers:0Issues:0Issues:0
Language:C++Stargazers:0Issues:1Issues:0
Language:GDScriptStargazers:0Issues:1Issues:0
Language:PythonStargazers:0Issues:0Issues:0
Language:C#Stargazers:0Issues:1Issues:0

Unity-Programming-Patterns

A collection of programming patterns in Unity with examples when to use them. These are primarily from the book "Game Programming Patterns," but translated from C++ to C#

Language:C#License:MITStargazers:0Issues:0Issues:0