David G. Miguel's repositories
Cable-Component
Unity cable component implementation similar to the Unreal Engine one based on verlet integration.
Caelum-Engine
Caelum-Engine is a 3D multiplatform game-engine for Windows & Linux. (3D Rendering, Input, Physics, Sound)
noxwings_config
Custom system config and dotfiles
DnDice
Dungeons and dragons dice probability distributions
Stroke-Recognition
This is just a proof of concept for stroke recognition.
ammo.js
Direct port of the Bullet physics engine to JavaScript using Emscripten
glTF-Sample-Models
glTF Sample Models
imgui-rs
Rust bindings for Dear ImGui
kajiya
💡 Experimental real-time global illumination renderer 🦀
LeapTouchscreen
Using leapmotion as a virtual touch screen
NoxWings-Theme
Custom monokai-based theme with dark colors
OimoPhysics
A cross-platform 3D physics engine
perftest
GPU texture/buffer performance tester
PixiOpticalFlow
Implementing optical flow for flipbook frames interpolation in pixijs
preact-render-spy
Render preact components with access to the produced virtual dom for testing.
retro-vibes-executable
Retro Vibes - 21KB executable demo
rust-imgui-opengl-renderer
OpenGL (3+) rendering for imgui-rs
rust-imgui-sdl2
SDL2 Input handling for imgui-rs
ShaderToy-Chrome-Plugin
Web extension for shadertoy.com
theantievent
Open Space sobre desarrollo de software en Bilbao
WaveSabre
Official WaveSabre repository