NightFuryK

NightFuryK

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HLSLMaterial

HLSL Material for Unreal Engine

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cocos-creator-shaders

Examples of 《Unity Shader 入门精要》 in Cocos Creator 3D 1.2.0.

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StableDiffusion-CheatSheet

A list of StableDiffusion styles and some notes for offline use. Pure HTML, CSS and a bit of JS.

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ShaderMan

Convert ShaderToy to Unity HLSL/CG

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UnityScreenNavigator

Library for screen transitions, transition animations, transition history stacking, and screen lifecycle management in Unity's uGUI.

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Shader101

B站视频的Code

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UIToolkitUnityRoyaleRuntimeDemo

This is a sample project to introduce the use of UI Toolkit in Runtime

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UTKShapeGen-Custom-Shapes-Editor-For-UIToolkit

Generating custom meshes as Vector graphics for UIToolkit

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volumetricLight

ray marching volumetric light in unity

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MouseFlight

War Thunder style mouse flight controls for aircraft

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CosineGradient

Cosine gradient generator for Unity

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UnityPlayground

Experimental use

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Mixture

Mixture is a powerful node-based tool crafted in unity to generate all kinds of textures in realtime

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MathUtilities

A collection of some of the neat math and physics tricks that I've collected over the last few years.

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URP_RetroCRTShader

A shader graph which replicates some retro tv/monitor effects. CRT (cathode-ray tube) warping, scanlines, static, distortion, etc.

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UnityVolumeCloud

Unity PostProcess extend VolumeCloud

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GPU-Particle

using ComputeShader

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NoiseBall6

Unity sample project: Direct mesh data access from compute shaders

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MeshApiExamples

Example project for Unity 2020.1 Mesh API improvements

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Unity-Gpu-Skinning-Tool

Base on Unity 2021.3.0f1, UnityGpuSkinningTool can export bone matrix texture or vertices texture with RGBA32 format without losing precision.It also provides gpu skinning shader and supports unity built-in gpu instance.

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GPUInstance

Instancing & Animation library for Unity3D

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UnityNoiseTexture3D

Generates a Texture3D using simplex noise useful for a ton of interesting FX

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FastBloomForMobiles

A bloom that is 60% faster than Unity’s built-in bloom and is specially optimized for mobile platforms. This bloom can be applied to only intended specific objects. And its intensity and threshold can be controlled per-object. This bloom can be applied to objects with random moving shapes (like glittering water surface under the sun). On top of that, color grading is well integrated and costs little extra performance.

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unity-stylized-sky

A stylized sky shader (and material presets) for Unity.

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shadertoy-render

Render a ShaderToy script directly to a video file.

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