Implement the examples of 《Unity Shader 入门精要》 in Cocos Creator 3D 1.2.0
- Chapter 5
- Simple Shader Case
- Chapter6
- Diffuse Vertex Level
- Diffuse Pixel Level
- Half Lambert
- Specular Vertex Level
- Specular Pixel Level
- BlinnPhong
- BlinnPhong Use Cocos Build-in Functions
- Chapter 7
- Single Texture
- Ramp Texture
- NormalMap World Space
- NormalMap Tangent Space
- Mask Texture
- Chapter 8
- Alpha Test
- Alpha Blend
- Alpha Blend ZWrite
- Alpha Blend Both Sided
- Chapter 9
- Forward Rendering (with multi light)
- Shadow
- Alpha Test With Shadow
- Alpha Blend With Shadow
- Attenuation And Shadow Use Cocos Build-in Functions
- Chapter 10
- Reflection
- Refraction
- Mirror
- Fresnel
- Glass Refraction
- Chapter 11
- Image Sequence Animation
- Scrolling Background
- Billboard
- Water
- Vertex Animation With Shadow
- Chapter 12
BloomBrightness Saturation And ContrastEdge DetectionGaussian BlurMotion Blur
- Chapter 13
Edge Detect Normal And DepthFog With Depth TextureMotion Blur With Depth Texture
- Chapter 14
- Toon Shading
- Hatching
- Chapter 15
- Dissolve
- Water Wave
- Fog With Noise
- Chapter 17
Bump Diffuse (Surf)Normal Extrusion (Surf)
- Chapter 18
- Custom PBR