This is a fairly straightforward implementation of Peter Shirley's "Ray Tracing in One Weekend" book in Rust.
A Rust implementation of the "Ray Tracing in One Weekend" book
This is a fairly straightforward implementation of Peter Shirley's "Ray Tracing in One Weekend" book in Rust.
A Rust implementation of the "Ray Tracing in One Weekend" book
https://nelari.us/post/raytracer_with_rust_and_zig/