Muini's starred repositories
dream-textures
Stable Diffusion built-in to Blender
godot-jolt
Godot Jolt is a Godot extension that integrates the Jolt physics engine
godot_heightmap_plugin
HeightMap terrain for Godot implemented in GDScript
sveltefire
Cybernetically enhanced Firebase apps
protongraph
Experimental node-based software for procedural content generation
cyclopsLevelBuilder
A Godot plugin to let you block in levels inside the Godot editor.
hybrid-rendering
A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
godot_spatial_gardener
A Godot plugin for painting plants and props on arbitrary 3D surfaces implemented in GDScript
threejs-sandbox
Set of experiments and extensions to THREE.js.
tony-mc-mapface
A cool-headed display transform
godot4-oceanfft
Tessendorf FFT based ocean waves and buoyancy in Godot 4 using compute shaders
ShellFurGodot
Add-on that adds a fur node to the Godot engine, using a shell based approach to imitate fur strands.
enhance-shader-lighting
π‘ Better lighting in three.js
recast-navigation-js
JavaScript navigation mesh construction, path-finding, and spatial reasoning toolkit. WebAssembly port of Recast Navigation.
Godot4-MixamoLibraries
Ready-to-use Mixamo libraries to retarget to bones in Godot4
three-good-godrays
Screen-space raymarched godrays for three.js using the pmndrs postprocessing library
GodotAnimationRetargeting
Animation Retargeting module for Godot Game Engine
GodotTerrain
Terrain for Godot 4 written in GDScript
godot-verlet-rope
Rope system inspired by half life 2
godot-multimesh-scatter
A simple tool to randomly place meshes.
godot_steamaudio
Steam Audio Integration for the Godot Engine
Godot_3D_Character_LookAt_Guide
Guide how to implement 3D character LookAt behaviour inside the Godot Game Engine 3.2+
tony-mc-mapface-fuse
A cool-headed display transform - ported to DaVinci Resolve
godot3.2.1_batch_collisions
A plugin that automates the process of adding and updating collision shapes to meshes.