use Vulkan Compute-Shader to rewrite 3D Gaussian splatting
- β Minimal example to verify feasibility(2024-4-10πworks!)
- βοΈ SOTA GPU sort,by Nvidia 2022 research
- (2024-4-21)multi-pass sort make it 4x faster than single pass,but still slower than sota - β¬ Camera control(in develop current now)
- β¬ OpenXR support
origin CUDA | Compute Shader | |
---|---|---|
quality | ![]() |
![]() |
PSNR | ------------------------ |
|
FPS | 227 fps / 4.4ms | 65 fps / 15.2ms ( |
GPU sort cost 11.5ms/15.2ms(75.6%),so It must be optimized!!