Maxime's repositories
VR_Chemist
VR Chemist is a Virtual Reality chemistry education application built using Unreal Engine
TwoPhase-Cuber
Rubik's Cube 3D representation and solver using Python and OpenGL
AngularCircleCI
Angular & CircleCI project setup
GameEngine
Basic C++ game engine made using SDL2/OpenGL
gt-turnpointsDetection
p5.js sketch to visualize and compare different turnpoints detection algorithms.
HoloLensForCV
https://github.com/SolarFramework/HoloLensForCV Sample code and documentation for using the Microsoft HoloLens for Computer Vision research
openpose_train
Training repository for OpenPose, with added model for pigs skeleton extraction
katacoda-scenarios
Katacoda Scenarios
lightweight-human-pose-estimation-3d-demo.pytorch
Real-time 3D multi-person pose estimation demo in PyTorch. OpenVINO backend can be used for fast inference on CPU.
oc-angularjsTutorial
Code from OpenClassrooms AngularJS Tutorial
openpose_caffe_train
Modified Caffe version for https://github.com/CMU-Perceptual-Computing-Lab/openpose_train
PistolHero
PistolHero Game
thesis-NTNU
An NTNU thesis LaTeX document class for bachelor, master, and PhD theses
unity3d-ci-example
🍴Additional remote of unity3d CI example project for Travis and CircleCI on Github
unity3d-ci-experiments
Experimenting with Unity3D CI using Github Actions