Minarox / RLTM-Plugin

BakkesMod plugin for Rocket League Tournament Manager

Home Page:https://rltm.minarox.fr

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool


Logo Minarox

RLTM Plugin

Project version  Project License 

RLTM Plugin for BakkesMod
minarox.fr »


Table of Contents
  1. About The Project
  2. Roadmap
  3. Feedback
  4. Author

About The Project

BakkesMod plugin to fetch and send real time data from Rocket League to the RLTM Backend through WebSocket.

Features

  • Connect and auto-reconnect to Backend
  • Send match, statistics and entities datas
  • Hide some parts of the HUD in spectator
  • Remove Engine debug graph in spectator
  • Automatically mark as ready at the end of the match
  • Automatically save replay at the end of the match

Tech Stack

(back to top)

Roadmap

  • WebSocket connection to Backend
  • Automatic reconnection on interruption
  • Fetch match data (time, score, state, etc.)
  • Fetch statistics data (scoreboard, statistic event, etc.)
  • Fetch entities data (boost, position, etc.)
  • Fetch current spectator target
  • Send datas to Backend
  • Optimize data stream with protobuf
  • Hide HUD when spectating
  • Hide engine debug statistics when spectating (F10)
  • Mark as ready when match end
  • Save match replay when match end
  • Customize replay name
  • Plugin settings
  • Control the game from Backend

(back to top)

Feedback

If you have any feedback, please reach out to us at contact@minarox.fr.

(back to top)

Author

@Minarox

(back to top)

About

BakkesMod plugin for Rocket League Tournament Manager

https://rltm.minarox.fr

License:Apache License 2.0


Languages

Language:C++ 90.0%Language:C 10.0%Language:PowerShell 0.0%