Table of Contents
BakkesMod plugin to fetch and send real time data from Rocket League to the RLTM Backend through WebSocket.
- Connect and auto-reconnect to Backend
- Send match, statistics and entities datas
- Hide some parts of the HUD in spectator
- Remove Engine debug graph in spectator
- Automatically mark as ready at the end of the match
- Automatically save replay at the end of the match
- WebSocket connection to Backend
- Automatic reconnection on interruption
- Fetch match data (time, score, state, etc.)
- Fetch statistics data (scoreboard, statistic event, etc.)
- Fetch entities data (boost, position, etc.)
- Fetch current spectator target
- Send datas to Backend
- Optimize data stream with protobuf
- Hide HUD when spectating
- Hide engine debug statistics when spectating (F10)
- Mark as ready when match end
- Save match replay when match end
- Customize replay name
- Plugin settings
- Control the game from Backend
If you have any feedback, please reach out to us at contact@minarox.fr.