黑呆's repositories
architect-awesome
后端架构师技术图谱
GLSL
GLSL Shading Language Issue Tracker
haskell
Haskell bindings for TensorFlow
Cpp_Basic
C++ 基础复习
Cpp_Primer
C++ 基础练习项目
Game-Networking-Resources
A Curated List of Game Network Programming Resources
GameNetworkingSockets
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. Encryption.
haskell-1
Exercism exercises in Haskell.
HdrpVatExample
VAT (Vertex Animation Texture) with Unity Shader Graph and Visual Effect Graph
incubator-brpc
Industrial-grade RPC framework used throughout Baidu, with 1,000,000+ instances and thousands kinds of services, called "baidu-rpc" inside Baidu.
jquery
jQuery JavaScript Library
MyUnityFrameWork
我的Unity框架,包含资源加载,配置加载,数据加载,UI管理,日志管理,动画系统,特效系统
NoahGameFrame
A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.
OpenCL-Headers
Khronos OpenCL-Headers
OpenGL-Registry
OpenGL, OpenGL ES, and OpenGL ES-SC API and Extension Registry
post-rfc
Blog post previews in need of peer review
qt5
Qt5 super module
ScriptableRenderPipeline
Scriptable Render Pipeline
thebookofshaders
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
TinyWebServer
:fire: Linux下C++轻量级Web服务器
Unity3DTraining
Unity的练习项目
UnityCsReference
Unity C# reference source code
vue-element-admin
:tada: A magical vue admin https://panjiachen.github.io/vue-element-admin
WebGL-Fluid-Simulation
Play with fluids in your browser (works even on mobile)