Marco Carega's starred repositories
Eflatun.SceneReference
Unity Scene References for Runtime and Editor. Strongly typed, robust, and reliable. Provides GUID, Path, Build Index, Name, and Address.
EmbASP-CSharp
A general framework for embedding Logic Programming in complex systems
SimpleAnimation
A simple Animation Component that leverages PlayableGraphs
UnityURPUnlitScreenSpaceDecalShader
Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP
CsprojModifier
CsprojModifier performs additional processing when Unity Editor generates the .csproj.
MasterMemory
Embedded Typed Readonly In-Memory Document Database for .NET and Unity.
NativeMemoryArray
Utilized native-memory backed array for .NET and Unity - over the 2GB limitation and support the modern API(IBufferWriter, ReadOnlySequence, scatter/gather I/O, etc...).
ObservableCollections
High performance observable collections and synchronized views, for WPF, Blazor, Unity.
RandomFixtureKit
Fill random/edge-case value to target type for unit testing, supports both .NET Standard and Unity.
RuntimeUnitTestToolkit
CLI/GUI Frontend of Unity Test Runner to test on any platform.
StructureOfArraysGenerator
Structure of arrays source generator to make CPU Cache and SIMD friendly data structure for high-performance code in .NET and Unity.
MessagePipe
High performance in-memory/distributed messaging pipeline for .NET and Unity.
MagicOnion
Unified Realtime/API framework for .NET platform and Unity.
MemoryPack
Zero encoding extreme performance binary serializer for C# and Unity.
actors.unity
🚀Actors is a framework empowering developers to make better games faster on Unity.
evento-framework
Evento is the Java Framework to develop RECQ Systems
ProceduralToolkit
Procedural generation library for Unity