Marco Carega's starred repositories

Eflatun.SceneReference

Unity Scene References for Runtime and Editor. Strongly typed, robust, and reliable. Provides GUID, Path, Build Index, Name, and Address.

Language:C#License:MITStargazers:382Issues:0Issues:0

EmbASP-CSharp

A general framework for embedding Logic Programming in complex systems

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RiskASP

Risk board game in Unity with Bot AI using Answer set programming

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RPGCore

RPGCore is a toolkit for producing games and mechanics in C#.

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SimpleAnimation

A simple Animation Component that leverages PlayableGraphs

Language:C#License:MITStargazers:594Issues:0Issues:0

UnityURPUnlitScreenSpaceDecalShader

Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP

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SimdLinq

Drop-in replacement of LINQ aggregation operations extremely faster with SIMD.

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SlnMerge

SlnMerge merges the solution files when generating solution file by Unity Editor.

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CsprojModifier

CsprojModifier performs additional processing when Unity Editor generates the .csproj.

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DFrame

Distributed load testing framework for .NET and Unity.

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MasterMemory

Embedded Typed Readonly In-Memory Document Database for .NET and Unity.

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NativeMemoryArray

Utilized native-memory backed array for .NET and Unity - over the 2GB limitation and support the modern API(IBufferWriter, ReadOnlySequence, scatter/gather I/O, etc...).

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ObservableCollections

High performance observable collections and synchronized views, for WPF, Blazor, Unity.

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RandomFixtureKit

Fill random/edge-case value to target type for unit testing, supports both .NET Standard and Unity.

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RuntimeUnitTestToolkit

CLI/GUI Frontend of Unity Test Runner to test on any platform.

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StructureOfArraysGenerator

Structure of arrays source generator to make CPU Cache and SIMD friendly data structure for high-performance code in .NET and Unity.

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Ulid

Fast .NET C# Implementation of ULID for .NET and Unity.

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ZLogger

Zero Allocation Text/Structured Logger for .NET with StringInterpolation and Source Generator, built on top of a Microsoft.Extensions.Logging.

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ZString

Zero Allocation StringBuilder for .NET and Unity.

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MessagePipe

High performance in-memory/distributed messaging pipeline for .NET and Unity.

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UniTask

Provides an efficient allocation free async/await integration for Unity.

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csbindgen

Generate C# FFI from Rust for automatically brings native code and C native library to .NET and Unity.

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MagicOnion

Unified Realtime/API framework for .NET platform and Unity.

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MemoryPack

Zero encoding extreme performance binary serializer for C# and Unity.

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actors.unity

🚀Actors is a framework empowering developers to make better games faster on Unity.

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evento-framework

Evento is the Java Framework to develop RECQ Systems

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RPG-Core

UNITY engine RPG framework

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ProceduralToolkit

Procedural generation library for Unity

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Voxelman

Unity DOTS/ECS example

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GBAXG

This is a combo map randomizer / combo warp randomizer that allows you to play across Emerald + Fire Red + Crystal Dust

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