Marco Carega's starred repositories
VisualNovelNanna
Nanna's Visual Novel Test
Eflatun.SceneReference
Unity Scene References for Runtime and Editor. Strongly typed, robust, and reliable. Provides GUID, Path, Build Index, Name, and Address.
EmbASP-CSharp
A general framework for embedding Logic Programming in complex systems
SimpleAnimation
A simple Animation Component that leverages PlayableGraphs
UnityURPUnlitScreenSpaceDecalShader
Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP
CsprojModifier
CsprojModifier performs additional processing when Unity Editor generates the .csproj.
MasterMemory
Embedded Typed Readonly In-Memory Document Database for .NET and Unity.
NativeMemoryArray
Utilized native-memory backed array for .NET and Unity - over the 2GB limitation and support the modern API(IBufferWriter, ReadOnlySequence, scatter/gather I/O, etc...).
ObservableCollections
High performance observable collections and synchronized views, for WPF, Blazor, Unity.
RandomFixtureKit
Fill random/edge-case value to target type for unit testing, supports both .NET Standard and Unity.
RuntimeUnitTestToolkit
CLI/GUI Frontend of Unity Test Runner to test on any platform.
StructureOfArraysGenerator
Structure of arrays source generator to make CPU Cache and SIMD friendly data structure for high-performance code in .NET and Unity.
MessagePipe
High performance in-memory/distributed messaging pipeline for .NET and Unity.
MagicOnion
Unified Realtime/API framework for .NET platform and Unity.
MemoryPack
Zero encoding extreme performance binary serializer for C# and Unity.
actors.unity
🚀Actors is a framework empowering developers to make better games faster on Unity.
evento-framework
Evento is the Java Framework to develop RECQ Systems
ProceduralToolkit
Procedural generation library for Unity