Grid-Based Terrain Generation System for Unity3D
In this repository, you can find a prototype of a terrain generation system for simple grid-based terrains
(built with unity tilemap grid system).
This system can be used as a foundation or starting point for games that require this type of terrain, such as city builders, RTS games, and tower defense games.
The system randomly generates terrain proprerties and save them in tilemaps (each tile will have a certain property)
👉🏻 Youtube Demonstration Video 👈🏻
🏔️Randomised and Customisable Generation for Terrain Height-Tilemap
Example: green = plains, blue = deep water, grey = mountains... etc...