mrmaxm's repositories
web-udp-public
Public demand for Web UDP
mr-Observer
An observer is a wrapper over JSON data, that provides an interface to know when data is changed, with a focus on performance and memory efficiency.
mr-EventEmitter
Provides the ability to subscribe and emit events in sync manner. With a focus on performance and memory efficiency.
mr-Tap
Taps provide source agnostic sync access to the input. Either it comes from mouse and/or touch, it is the same API. It assumes multiple instances of taps making your code multi-touch by design. Providing sync access instead of event-based, for best usage in real-time applications.
beat-em-up
GameHack - Feb 2013
developer.playcanvas.com
Developer resources website for PlayCanvas WebGL Game Engine
gh12-client
This is a repo with all the content created by team "Dude, seriously" during the first GameHack 2012 at Pinewood Studios (this is the client source code)
gh12-server
.Net / Mono server implementation for TDS MMO game using WebSockets transport protocol and JSON as data protocol.
immersiveweb.dev
Repo for immersiveweb.dev
particle-cloud
A semi-orbital particle cloud animation
playcanvas-jsdoc-template
JSDoc 3 template for PlayCanvas
playcanvas-spine
Plugin component for PlayCanvas which enables support for Spine animations.
depth-sensing
Specification: https://immersive-web.github.io/depth-sensing/ Explainer: https://github.com/immersive-web/depth-sensing/blob/main/explainer.md
FirefoxOS-simple-app-with-installing-request
Simple example of application that can use FirefoxOS features to install WebApp. It is compatible with desktop Firefox as well.
playcanvas-tween
A tween library for PlayCanvas