Makalou's repositories

assimp

The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.

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cocos-engine

Cocos Engine is an open-source framework for building 2D & 3D real-time rendering and interactive contents, especially video games, which can be deployed to mobile, desktop and web. It is inherited from the legacy Cocos2d-x with a redesigned modern architecture. To run this engine, please download Cocos Creator.

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CS-6610-Final-Project

Final project for CS6610 Interactive Computer Graphics at University of Utah.

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CS6170-Final-Project

Final project for CS6170 Computational Topology at University of Utah.

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CS6220-UU

CS 6220 Advanced Scientific and Data Computing II Spring 2024 at University of Utah Course Project

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embree-raytracer

A simple path tracer written in C++.

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glfw

A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

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glm

OpenGL Mathematics (GLM)

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Homework01

计算机网络06班 作业提交

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Makalou

Config files for my GitHub profile.

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MinecraftDeveloperGuide

Minecraft developer Chinese guide,我的世界开发者中文指南

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monte-carlo

Implementations for some MCI algorithms.

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PBRTEditor

An editor for PBRT-v4 scene.

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nvpro_core

shared source code and resources needed for the samples to run

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opengl-wrapper

A simple opengl wrapper for real-time rendering.

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osqp

The Operator Splitting QP Solver

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pbrt-v4

Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

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Piccolo

Piccolo (formerly Pilot) – mini game engine for games104

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TankWar

This is my first Java Project.My plan is to make it finally a simple game develop frame.

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vk_raytracing_tutorial_KHR

Ray tracing examples and tutorials using VK_KHR_ray_tracing

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webgl2_pathtrace

:camera: webGL2 path tracing experiment.

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xv6-riscv-f23

xv6 codebase for Utah CS6465 F23 assignments

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