Makalou's repositories
assimp
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
cocos-engine
Cocos Engine is an open-source framework for building 2D & 3D real-time rendering and interactive contents, especially video games, which can be deployed to mobile, desktop and web. It is inherited from the legacy Cocos2d-x with a redesigned modern architecture. To run this engine, please download Cocos Creator.
CS-6610-Final-Project
Final project for CS6610 Interactive Computer Graphics at University of Utah.
CS6170-Final-Project
Final project for CS6170 Computational Topology at University of Utah.
CS6220-UU
CS 6220 Advanced Scientific and Data Computing II Spring 2024 at University of Utah Course Project
embree-raytracer
A simple path tracer written in C++.
glfw
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
glm
OpenGL Mathematics (GLM)
Homework01
计算机网络06班 作业提交
MinecraftDeveloperGuide
Minecraft developer Chinese guide,我的世界开发者中文指南
monte-carlo
Implementations for some MCI algorithms.
PBRTEditor
An editor for PBRT-v4 scene.
nvpro_core
shared source code and resources needed for the samples to run
opengl-wrapper
A simple opengl wrapper for real-time rendering.
osqp
The Operator Splitting QP Solver
pbrt-v4
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
Piccolo
Piccolo (formerly Pilot) – mini game engine for games104
TankWar
This is my first Java Project.My plan is to make it finally a simple game develop frame.
vk_raytracing_tutorial_KHR
Ray tracing examples and tutorials using VK_KHR_ray_tracing
webgl2_pathtrace
:camera: webGL2 path tracing experiment.
xv6-riscv-f23
xv6 codebase for Utah CS6465 F23 assignments