Gamer.Godot's repositories
GameplayAbilitySystem_Aura
Online repo for Gameplay Ability System Course
UnityCsReference
Unity C# reference source code.
sosp23-s3fifo
The repo for SOSP23 paper: FIFO queues are all you need for cache evictions
GASDocumentation
My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.
pbrt-v4-comment
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
event-editor
Event flow editor for Breath of the Wild
proper
PropEr: a QuickCheck-inspired property-based testing tool for Erlang
com.unity.toonshader
Unity Toon Shader ( an experimental package )
Rich-Hickey-fanclub
"every time I watch one of his talks I feel like someone has gone in and organized my brain"
AnotherScript
A simple language VM.
Render-Crowd-Of-Animated-Characters
Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls.
uGUI
Source code for the Unity UI system.
EventFlow
Decompilation of the EventFlow (evfl) library
PhysX
NVIDIA PhysX SDK
godex
Godex is a Godot Engine ECS library.
LokiServer
A game server written in C++.
d3d12book
Sample code for the book "Introduction to 3D Game Programming with DirectX 12"
ozz-animation
Open source c++ skeletal animation library and toolset
milewski-ctfp-pdf
Bartosz Milewski's 'Category Theory for Programmers' unofficial PDF and LaTeX source
sm64
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
Book-list-of-computational-geometry-and-computer-graphics
Book list of computational geometry and computer graphics 计算几何和计算机图形学必读书单与经典书籍
Tai-e-assignments
Tai-e assignments for static program analysis