Gamer.Godot's repositories
AnotherScript
A simple language VM.
Tai-e-assignments
Tai-e assignments for static program analysis
3d-game-shaders-for-beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
LokiServer
A game server written in C++.
Book-list-of-computational-geometry-and-computer-graphics
Book list of computational geometry and computer graphics č®ˇç®—ĺ‡ ä˝•ĺ’Śč®ˇç®—ćśşĺ›ľĺ˝˘ĺ¦ĺż…读书单与经典书籍
com.unity.toonshader
Unity Toon Shader ( an experimental package )
event-editor
Event flow editor for Breath of the Wild
EventFlow
Decompilation of the EventFlow (evfl) library
GameplayAbilitySystem_Aura
Online repo for Gameplay Ability System Course
GASDocumentation
My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.
milewski-ctfp-pdf
Bartosz Milewski's 'Category Theory for Programmers' unofficial PDF and LaTeX source
ozz-animation
Open source c++ skeletal animation library and toolset
pbrt-v4-comment
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
PhysX
NVIDIA PhysX SDK
proper
PropEr: a QuickCheck-inspired property-based testing tool for Erlang
Render-Crowd-Of-Animated-Characters
Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls.
sosp23-s3fifo
The repo for SOSP23 paper: FIFO queues are all you need for cache evictions
uGUI
Source code for the Unity UI system.
UnityCsReference
Unity C# reference source code.