Roman Fedorov (studentutu)

studentutu

Geek Repo

Company:Plarium

Location:Wasaw, Poland

Home Page:https://www.linkedin.com/in/roman-fedorov-61353a153/

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Roman Fedorov's repositories

90DaysOfDevOps

This repository is my documenting repository for learning the world of DevOps. I started this journey on the 1st January 2022 and I plan to run to March 31st for a complete 90-day romp on spending an hour a day including weekends to get a foundational knowledge across a lot of different areas that make up DevOps.

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CppCoreGuidelines

The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++

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GameNetworkingSockets

Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.

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ModernCppStarter

Kick-start your C++! A template for modern C++ projects using CMake, CI, code coverage, clang-format and reproducible dependency management.

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trimmer

An editor, build and player configuration framework for the Unity game engine.

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UniBuild

Command based scriptable build pipeline for Unity 3D

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api-guidelines

Microsoft REST API Guidelines

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com.rest.firebase.authentication

A non-official Firebase Authentication Client for Unity (UPM)

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coreutils

Structural systems and tools that make using Unity easier and more productive.

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CppSharp

Tools and libraries to glue C/C++ APIs to high-level languages

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DeBroglie

DeBroglie is a C# library implementing the Wave Function Collapse algorithm with support for additional non-local constraints, and other useful features.

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dotnet-testcontainers

🐋 A library to support tests with throwaway instances of Docker containers for all compatible .NET Standard versions.

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ipnetwork

IPNetwork command line and C# library take care of complex network, IP, IPv4, IPv6, netmask, CIDR, subnet, subnetting, supernet, and supernetting calculation for .NET developers. It works with IPv4 as well as IPv6, is written in C#, has a light and clean API, and is fully unit-tested

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LearnOpenGL

Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

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magictools

:video_game: :pencil: A list of Game Development resources to make magic happen.

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MediaPipeUnityPlugin

Unity plugin to run MediaPipe graphs

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oh-my-bash

A delightful community-driven framework for managing your bash configuration, and an auto-update tool so that makes it easy to keep up with the latest updates from the community.

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OneOf

Easy to use F#-like ~discriminated~ unions for C# with exhaustive compile time matching

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parlot

Fast and lightweight parser creation tools

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ProceduralToolkit

Procedural generation library for Unity

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ProcessX

Simplify call an external process with the async streams in C# 8.0.

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public-apis

A collective list of free APIs for use in software and web development.

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pull

🤖 Keep your forks up-to-date via automated PRs

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RuntimeMeshComponent

Unreal Engine 4 plugin component for rendering runtime generated content.

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shadertrixx

CNLohr's repo for his Unity assets and other shader notes.

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Simple-WebXR-Unity

Bring WebXR to Unity 3D with 3 files ! B-)

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unity-texture-apply-async

Alternative to Texture2D.Apply() that doesn't require synchronizing with the render thread, avoiding stalls in the main thread

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unity-webxr-export-1

Develop and export WebXR experiences using Unity

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URP_BlitRenderFeature

Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture asset. Also options for _InverseView matrix and _CameraNormalsTexture generation.

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workflow-core

Lightweight workflow engine for .NET Standard

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