Roman Fedorov's repositories
90DaysOfDevOps
This repository is my documenting repository for learning the world of DevOps. I started this journey on the 1st January 2022 and I plan to run to March 31st for a complete 90-day romp on spending an hour a day including weekends to get a foundational knowledge across a lot of different areas that make up DevOps.
CppCoreGuidelines
The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
GameNetworkingSockets
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
ModernCppStarter
Kick-start your C++! A template for modern C++ projects using CMake, CI, code coverage, clang-format and reproducible dependency management.
api-guidelines
Microsoft REST API Guidelines
com.rest.firebase.authentication
A non-official Firebase Authentication Client for Unity (UPM)
coreutils
Structural systems and tools that make using Unity easier and more productive.
CppSharp
Tools and libraries to glue C/C++ APIs to high-level languages
DeBroglie
DeBroglie is a C# library implementing the Wave Function Collapse algorithm with support for additional non-local constraints, and other useful features.
dotnet-testcontainers
🐋 A library to support tests with throwaway instances of Docker containers for all compatible .NET Standard versions.
ipnetwork
IPNetwork command line and C# library take care of complex network, IP, IPv4, IPv6, netmask, CIDR, subnet, subnetting, supernet, and supernetting calculation for .NET developers. It works with IPv4 as well as IPv6, is written in C#, has a light and clean API, and is fully unit-tested
LearnOpenGL
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
magictools
:video_game: :pencil: A list of Game Development resources to make magic happen.
MediaPipeUnityPlugin
Unity plugin to run MediaPipe graphs
oh-my-bash
A delightful community-driven framework for managing your bash configuration, and an auto-update tool so that makes it easy to keep up with the latest updates from the community.
OneOf
Easy to use F#-like ~discriminated~ unions for C# with exhaustive compile time matching
parlot
Fast and lightweight parser creation tools
ProceduralToolkit
Procedural generation library for Unity
ProcessX
Simplify call an external process with the async streams in C# 8.0.
public-apis
A collective list of free APIs for use in software and web development.
pull
🤖 Keep your forks up-to-date via automated PRs
RuntimeMeshComponent
Unreal Engine 4 plugin component for rendering runtime generated content.
shadertrixx
CNLohr's repo for his Unity assets and other shader notes.
Simple-WebXR-Unity
Bring WebXR to Unity 3D with 3 files ! B-)
unity-texture-apply-async
Alternative to Texture2D.Apply() that doesn't require synchronizing with the render thread, avoiding stalls in the main thread
unity-webxr-export-1
Develop and export WebXR experiences using Unity
URP_BlitRenderFeature
Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture asset. Also options for _InverseView matrix and _CameraNormalsTexture generation.
workflow-core
Lightweight workflow engine for .NET Standard