Liviu (LiviuChirca)

LiviuChirca

Geek Repo

Company:@YakiStudios

Location:Bucharest, Romania

Home Page:http://yakistudios.com

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Liviu's repositories

FastNoiseCL

FastNoise library redone to use GPU for computation, using OpenCL.

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csb

A cloth and soft body simulation library, using position based dynamics.

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DeformationGraph

A implemetation of deformation graph which was widely used in mesh deformation and non-rigid reconstruction

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deformxfer

A C++ header-only implementation of "Deformation Transfer for Triangle Meshes"

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devenir

An Interactive Mesh Retopology Tool with Rigid/Non-Rigid Registration

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ECPD

Extended Coherent Point Drift algorithm for point set registration with optional prior point correspondences

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EpicGamesAPIDocs

Epic Games non documented API's including Talon and Hcaptcha API's

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face-morpher

A 3D facial mesh morpher

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icp

C++ implementation of 3-dimensional ICP (Iterative Closest Point) method.

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Iterative-Closest-Point-Software

This software was developed as a coursework for one of my master modules. It is using the ICP Algorithm and many other parameters to benchmark how well it works.

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listVolumes

mac list volumes (mounts) and their attributes

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mediapipe_face_iris_cpp

Real-time Face and Iris Landmarks Detection using C++

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MeshAlign

simple utility to align two meshes so that their boundaries conform

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opencl-ue4

OpenCL Plugin for Unreal Engine 4

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PointCloudCrust

C++ implementation of the Point Cloud Crust Algorithm ("The Cheese-Maker")

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PointSetsFitting

Computing the rigid transformation between two 3d point sets. The implementation follows the algorithm described in "Least-Squares Fitting of Two 3-D Point Sets"

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rNonRigid

Provides rigid and non-rigid surface registration/correspondence algorithms.

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SkinnedInstancing

UE4 SkinnedInstancing

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SPIRV-Cross

SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

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Stable-Neo-hookean-Flesh-Simulation

FEM implementation with Stable Neo-Hookean energy in libigl.

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TurboSequence

Skeletal Based GPU Instanced Crowds

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ue4_mesh_deformation_toolkit

A toolkit plugin for freeform mesh-deformation in the Unreal Engine, including demo content and documentation.

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UE4MarketplacePluginAssist

C# Application that makes it easy to build, check, and zip your plugins ready for distribution

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vuh

Vulkan compute for people

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