Lin-ke's starred repositories
the-algorithm
Source code for Twitter's Recommendation Algorithm
segment-anything
The repository provides code for running inference with the SegmentAnything Model (SAM), links for downloading the trained model checkpoints, and example notebooks that show how to use the model.
gaussian-splatting
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
SpartanEngine
A game engine with an emphasis on real-time cutting-edge solutions
hybrid-rendering
A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
SakuraEngine
为高性能而生的游戏运行时与工具箱
Best-Incremental-Learning
An Incremental Learning, Continual Learning, and Life-Long Learning Repository
million_game_server
《百万在线:大型游戏服务端开发》是C++与Lua方向游戏服务端开发的入门书籍,内容涵盖Skynet引擎、C++底层开发、服务端架构设计等多个方面,全景展现网络游戏核心技术。
cppweeklynews
c++中文周刊
LuisaRender
High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute
ViennaGameJobSystem
A job system for game engines
count-anything
an empirical study on few-shot counting using segment anything (SAM)
GenerativeAI
Course Website for "AI618: Generative Model and Unsupervised Learning"