Lin-ke's repositories
000
DM-Count
Code for NeurIPS 2020 paper: Distribution Matching for Crowd Counting.
Language:Jupyter NotebookMIT000
gaussian-splatting
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
NOASSERTION000
godot
Godot Engine – Multi-platform 2D and 3D game engine
Language:C++MIT000
glfw
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
Zlib000
learn-opengl-cn
code of learn-opengl by chaper.
Language:C++000
GeneralizedLoss-Counting-Pytorch
official implementation of the CVPR21 paper "A Generalized Loss Function for Crowd Counting and Localization"
Language:Jupyter NotebookMIT000
CrowdTool
python codes for effectively visualizing crowd counting models' performance.
Language:Python000
cherno-opengl
Learning opengl class by class following Cherno.
Language:Python000
Language:Java000