Lin-ke's repositories

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DM-Count

Code for NeurIPS 2020 paper: Distribution Matching for Crowd Counting.

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gaussian-splatting

Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"

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godot

Godot Engine – Multi-platform 2D and 3D game engine

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glfw

A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

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learn-opengl-cn

code of learn-opengl by chaper.

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GeneralizedLoss-Counting-Pytorch

official implementation of the CVPR21 paper "A Generalized Loss Function for Crowd Counting and Localization"

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CrowdTool

python codes for effectively visualizing crowd counting models' performance.

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lua-go

A (toy) complier and Virtual Machine for lua 5.4 in golang.

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cherno-opengl

Learning opengl class by class following Cherno.

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