Konstantin Bondarenko (Konstantin84UKR)

Konstantin84UKR

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Location:Ukraine, Kyiv

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Konstantin Bondarenko's starred repositories

phy

Physics for three. Game engine

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fluid

Fluid Particles - http://david.li/fluid

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webgl-subsurface-scattering

A real-time SSS approximation demo.

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Oimo.js

Lightweight 3d physics engine for javascript

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glassy-balls

WebGL Glassy Balls with Raytracing

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threejs-marching-cubes-example

threejs-marching-cubes-example

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javascript-algorithms

📝 Algorithms and data structures implemented in JavaScript with explanations and links to further readings

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threejs_carpet

ThreeJS / 3JS carpet

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glTF-Sample-Viewer

Physically-Based Rendering in glTF 2.0 using WebGL

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wgpu-matrix

Fast WebGPU 3d math library

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realism-effects

SSGI, Motion Blur, TRAA - Effects to enhance your three.js scene's realism

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three-gpu-pathtracer

Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.

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three-mesh-bvh

A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.

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workshop-generative-art

A workshop on creative coding & generative art

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voxelizer

:space_invader: Voxelization of 3D models

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glNoise

A collection of GLSL noise functions for use with WebGL with an easy to use API.

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tinyrenderer

A brief computer graphics / rendering course

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camera-controls

A camera control for three.js, similar to THREE.OrbitControls yet supports smooth transitions and more features.

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diamond-webgl

Ray-tracing engine for real-time diamond rendering in WebGL

License:GPL-3.0Stargazers:117Issues:0Issues:0
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three-shaderlib-skim

👁️👄👁️ to skim glsl sources w/ foldable shader chunks for threejs shaderlib

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WebGL2Samples

Short and easy to understand samples demonstrating WebGL 2 features

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litegraph.js

A graph node engine and editor written in Javascript similar to PD or UDK Blueprints, comes with its own editor in HTML5 Canvas2D. The engine can run client side or server side using Node. It allows to export graphs as JSONs to be included in applications independently.

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PrinceJS

Prince of Persia reimplementation written in HTML5 / JavaScript

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OceanSurface

A real-time ocean surface simulated using Tessendorf's algorithm and OpenGL.

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aabo

Axis Aligned Bounding Octahedron

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