Keal's repositories
Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
UnityChanToonShaderVer2_Project
UnityChanToonShaderVer2 Project / v.2.0.9 Release
UnityURPToonLitShaderExample
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
Unity-game-hacking
A guide for hacking unity games
UnityURP-MobileScreenSpacePlanarReflection
Reusable RendererFeature of MobileScreenSpacePlanarReflection
MToon
Toon Shader with Unity Global Illumination
SmoothOutline
在Unity引擎中将模型(FBX格式)的硬边法线平滑化,将平滑化后的法线(经八面体压缩算法转换为Vector2)保存在模型UV中,并输出为新的FBX模型文件。
HLSLDecompiler
HLSL Decompiler forked from 3Dmigoto
GT-ToneMapping
Unity shader implementation of Gran Turismo Tonemapping.
GameFramework
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.
GPU-Fog-Particles
Textureless fog particles using a highly customizable shader to attenuate noise values.
Unity-lookdev-studio
LookDev Studio: a template for artists to import their work, and share the result with their directors, team and clients.
Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
ShaderNotes
put all shader related notes and example script here
AboutGameEngineGraphics
主要是个人收集的一些游戏相关的渲染知识和白嫖圣地
X-PostProcessing-Library
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
dxbc_reader
easy to read hlsl asm shader code. parse dxbc text and export hlsl like for read
VolumetricLighting
Lighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights
blenderTutorial
blender示例教程