Keal's repositories

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Real-Time-Rendering-4th-Bibliography-Collection

Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference

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UnityChanToonShaderVer2_Project

UnityChanToonShaderVer2 Project / v.2.0.9 Release

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UnityURPToonLitShaderExample

A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP

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Unity-game-hacking

A guide for hacking unity games

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UnityURP-MobileScreenSpacePlanarReflection

Reusable RendererFeature of MobileScreenSpacePlanarReflection

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MToon

Toon Shader with Unity Global Illumination

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SmoothOutline

在Unity引擎中将模型(FBX格式)的硬边法线平滑化,将平滑化后的法线(经八面体压缩算法转换为Vector2)保存在模型UV中,并输出为新的FBX模型文件。

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HLSLDecompiler

HLSL Decompiler forked from 3Dmigoto

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GT-ToneMapping

Unity shader implementation of Gran Turismo Tonemapping.

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GameFramework

This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.

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GPU-Fog-Particles

Textureless fog particles using a highly customizable shader to attenuate noise values.

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Unity-lookdev-studio

LookDev Studio: a template for artists to import their work, and share the result with their directors, team and clients.

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Game-Programmer-Study-Notes

:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.

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ShaderNotes

put all shader related notes and example script here

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AboutGameEngineGraphics

主要是个人收集的一些游戏相关的渲染知识和白嫖圣地

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X-PostProcessing-Library

Unity Post Processing Stack Library | Unity引擎的高品质后处理库

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dxbc_reader

easy to read hlsl asm shader code. parse dxbc text and export hlsl like for read

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VolumetricLighting

Lighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights

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blenderTutorial

blender示例教程

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