Keal's starred repositories
unity-genshin-impact-movement-system
A movement system made in Unity that attempts to replicate Genshin Impact Movement.
anime-game-assets
Assets for a certain Anime Game™
com.unity.ide.cursor
Code editor integration for supporting Cursor as code editor for unity. Adds support for generating csproj files for intellisense purposes, auto discovery of installations, etc. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
Brunetons-Improved-Atmospheric-Scattering
A Unity port of Brunetons improved atmospheric scattering
ue5-style-guide
An attempt to make Unreal Engine 4 projects more consistent
lobe-vidol
🧸 Lobe Vidol - Making Virtual Idols Accessible for EveryOne
HDRP-Mobile
Unlock HDRP to build on mobile devices
HDRP-Custom-Passes
A bunch of custom passes made for HDRP
clash-verge-rev
Continuation of Clash Verge - A Clash Meta GUI based on Tauri (Windows, MacOS, Linux)
Terrain-Topology-Algorithms
Terrain topology algorithms in Unity
Microsoft-Activation-Scripts
Open-source Windows and Office activator featuring HWID, Ohook, KMS38, and Online KMS activation methods, along with advanced troubleshooting.
GF2AssetBundleDecryption
少女前线2:追放资产解密工具,用于解包游戏资源文件 Girls' Frontline 2: Exilium Asset Unpacking
FidelityFX-SDK
The main repository for the FidelityFX SDK.
HLSLDecompiler
HLSL Decompiler forked from 3Dmigoto (v2: modify from repository, and fixing some bugs)
WebGL-Fluid-Simulation
Play with fluids in your browser (works even on mobile)
Weighted-Blended-OIT-in-Unity-URP
This project is to implement Weighted Blended OIT in Unity URP.I do this job in order to solve the transparency sorting problem when I do hair rendering.
driven-decals
A mesh-based PBR decal system for Unity's universal render pipeline.
AirSticker
Air Sticker is a decal system that addresses the limitations of URP decals and has a low impact on performance.
DynamicDecals
Decal solution for Unity's Built-In Render Pipeline
CrossShader
⚔️ A tool for cross compiling shaders. Convert between GLSL, HLSL, Metal Shader Language, or older versions of GLSL.
com.unity.demoteam.mesh-to-sdf
A light and fast real-time SDF generator, primarily for animated characters. The dynamic SDF can be used for all sorts of VFX. Also enables hair-to-character collisions in the new hair package.