Keal's starred repositories

unity-genshin-impact-movement-system

A movement system made in Unity that attempts to replicate Genshin Impact Movement.

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anime-game-assets

Assets for a certain Anime Game™

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com.unity.ide.cursor

Code editor integration for supporting Cursor as code editor for unity. Adds support for generating csproj files for intellisense purposes, auto discovery of installations, etc. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]

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Brunetons-Improved-Atmospheric-Scattering

A Unity port of Brunetons improved atmospheric scattering

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KinoFog

Global fog effect for Unity

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ue5-style-guide

An attempt to make Unreal Engine 4 projects more consistent

License:MITStargazers:5183Issues:0Issues:0

lobe-vidol

🧸 Lobe Vidol - Making Virtual Idols Accessible for EveryOne

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HDRP-Mobile

Unlock HDRP to build on mobile devices

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HDRP-Custom-Passes

A bunch of custom passes made for HDRP

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netron

Visualizer for neural network, deep learning and machine learning models

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clash-verge-rev

Continuation of Clash Verge - A Clash Meta GUI based on Tauri (Windows, MacOS, Linux)

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Terrain-Topology-Algorithms

Terrain topology algorithms in Unity

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Microsoft-Activation-Scripts

Open-source Windows and Office activator featuring HWID, Ohook, KMS38, and Online KMS activation methods, along with advanced troubleshooting.

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GF2AssetBundleDecryption

少女前线2:追放资产解密工具,用于解包游戏资源文件 Girls' Frontline 2: Exilium Asset Unpacking

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FidelityFX-SDK

The main repository for the FidelityFX SDK.

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HLSLDecompiler

HLSL Decompiler forked from 3Dmigoto (v2: modify from repository, and fixing some bugs)

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lygia

LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility

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WebGL-Fluid-Simulation

Play with fluids in your browser (works even on mobile)

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caldera

Caldera data set from Call of Duty®: Warzone™

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Weighted-Blended-OIT-in-Unity-URP

This project is to implement Weighted Blended OIT in Unity URP.I do this job in order to solve the transparency sorting problem when I do hair rendering.

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driven-decals

A mesh-based PBR decal system for Unity's universal render pipeline.

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AirSticker

Air Sticker is a decal system that addresses the limitations of URP decals and has a low impact on performance.

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DynamicDecals

Decal solution for Unity's Built-In Render Pipeline

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acl

Animation Compression Library

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PVTUT

Procedural Virtual Texture with Unity Terrain

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CrossShader

⚔️ A tool for cross compiling shaders. Convert between GLSL, HLSL, Metal Shader Language, or older versions of GLSL.

Language:C++License:MITStargazers:279Issues:0Issues:0

com.unity.demoteam.mesh-to-sdf

A light and fast real-time SDF generator, primarily for animated characters. The dynamic SDF can be used for all sorts of VFX. Also enables hair-to-character collisions in the new hair package.

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