K4N114's starred repositories
blender-to-unity-fbx-exporter
FBX exporter addon for Blender compatible with Unity's coordinate and scaling system.
ComfyUI-Diffusers-X-Adapter
ComfyUI diffusers wrapper node X-Adapter testing
LxgwWenKai
An open-source Chinese font derived from Fontworks' Klee One. 一款开源中文字体,基于 FONTWORKS 出品字体 Klee One 衍生。
MediaPipeUnityPlugin
Unity plugin to run MediaPipe
YarnSpinner-Unity
The official Unity integration for Yarn Spinner, the friendly dialogue tool.
EZSoftBone
A simple kinetic simulator for Unity, you can use it to simulate hair/tail/breast/skirt and other soft objects
mtkclient-gui
GUI tool for unlocking bootloader and bypassing authorization on Mediatek devices (Not maintained anymore)
device_xiaomi_chopin
[WIP] Device Tree for Redmi Note 10 Pro 5G / Poco X3 GT [Force push warning]
Texture3DPreview-for-Unity
This package enables interactive previews of Texture3D assets in Unity's Inspector window. You can directly download the Unity package in the Release section (https://github.com/raphael-ernaelsten/Texture3DPreview-for-Unity/releases)
FastScriptReload
Hot Reload implementation for Unity. Iterate on code insanely fast without breaking play session. Supports any editor. 1. Play 2. Make change 3. See results
Technical_Artist_Technotes
个人的技术美术相关知识的学习笔记库
EditorButton
Turn your Unity methods into buttons just by adding an attribute
InspectorFoldoutGroup
Group variables in Unity 3d inspector with style!
MocapNET
We present MocapNET, a real-time method that estimates the 3D human pose directly in the popular Bio Vision Hierarchy (BVH) format, given estimations of the 2D body joints originating from monocular color images. Our contributions include: (a) A novel and compact 2D pose NSRM representation. (b) A human body orientation classifier and an ensemble of orientation-tuned neural networks that regress the 3D human pose by also allowing for the decomposition of the body to an upper and lower kinematic hierarchy. This permits the recovery of the human pose even in the case of significant occlusions. (c) An efficient Inverse Kinematics solver that refines the neural-network-based solution providing 3D human pose estimations that are consistent with the limb sizes of a target person (if known). All the above yield a 33% accuracy improvement on the Human 3.6 Million (H3.6M) dataset compared to the baseline method (MocapNET) while maintaining real-time performance
Motion-Capture-Using-Movenet-Unity
Motion Capture Using Movenet Unity
tf-lite-unity-sample
TensorFlow Lite Samples on Unity
MoveNetBarracuda
MoveNet test repository
obs-virtual-cam
obs-studio 28.0+ plugin to simulate a directshow webcam
ThreeDPoseUnityBarracuda
Unity sample of 3D pose estimation using Barracuda