Jorge Cantón (Jorgemagic)

Jorgemagic

Geek Repo

Company:Plain Concepts

Location:Spain

Home Page:www.linkedin.com/in/jorgecanton/

Github PK Tool:Github PK Tool


Organizations
EvergineTeam

Jorge Cantón's starred repositories

MonoGame

One framework for creating powerful cross-platform games.

Language:C#License:NOASSERTIONStargazers:10908Issues:470Issues:3613

ShaderConductor

ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages

Language:C++License:MITStargazers:1730Issues:94Issues:54

JSIL

CIL to Javascript Compiler

Language:C#License:NOASSERTIONStargazers:1723Issues:104Issues:779

Vortice.Windows

.NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.

Language:C#License:MITStargazers:952Issues:43Issues:216

CSharpDirectXRaytracing

DirectX Raytracing Tutorials in CSharp

Language:C#License:MITStargazers:71Issues:5Issues:1

VK_KHR_ray_tracing

VK_KHR_ray_tracing example

Language:C++License:MITStargazers:42Issues:6Issues:4

Metal-Samples

A Metal Sample Gallery written in CSharp using NET6

Language:C#License:MITStargazers:34Issues:6Issues:0

RaytracingInOneWeekend

Implementation of the Peter Shirley's book in .NETCore CSharp

Language:C#License:MITStargazers:23Issues:2Issues:0

D3D12SampleRaytracerSharp

Sample for DirectX Raytracing in C#

Language:C#License:MITStargazers:18Issues:4Issues:1

RaytracingTheNextWeek

Implementation of the Peter Shirley's book in .NETCore CSharp

Language:C#License:MITStargazers:14Issues:2Issues:0

GoTo

GOTO framework for .NET: compiler, interpreter (through its own VM) and IDE

Language:C#License:MITStargazers:11Issues:2Issues:7

Christian-TRAA

TRAA implementation for EDAN35

Language:CStargazers:5Issues:0Issues:0

MonoGame

MonoGame2.0 with OpenGL-ES2.0 support

Language:C#Stargazers:4Issues:3Issues:0

RaytracingTheRestOfYourLife

Implementation of the Peter Shirley's book in .NETCore CSharp

Language:C#License:MITStargazers:4Issues:2Issues:0

ShaderConductor

ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages

Language:C++License:MITStargazers:2Issues:2Issues:0

Evergine.Mocks

Library to enable testing applications made with Evergine

Language:C#License:MITStargazers:2Issues:0Issues:0