Jorge Cantón's repositories
CSharpDirectXRaytracing
DirectX Raytracing Tutorials in CSharp
Metal-Samples
A Metal Sample Gallery written in CSharp using NET6
RaytracingInOneWeekend
Implementation of the Peter Shirley's book in .NETCore CSharp
RaytracingTheNextWeek
Implementation of the Peter Shirley's book in .NETCore CSharp
DonatelloAI
Generates 3D models using AI
NetStandard_And_NativeLibraries
C# NetStandard Library template that requires a C++ native library. Other C# libraries can use it as library reference or nuget reference with the same behavior.
ShaderEffectsCollection
This respository contains a effects collection using Evergine
MAUIDotnetBot
This project aims to showcase the capabilities of .NET MAUI by integrating 3D assets using Evergine. By extending the default .NET MAUI template, we've incorporated engaging 3D content to demonstrate the exciting possibilities of this framework.
DirectX-Vulkan-interop
This is a demo using Evergine to check share resource between DirectX and Vulkan using the VK_NV_external_memory vulkan extension
RaytracingTheRestOfYourLife
Implementation of the Peter Shirley's book in .NETCore CSharp
ShaderConductor
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
BlockadeLabs-SDK-Evergine
Generate Skyboxes using AI
ComputeStochasticReflections
Compute Stochastic Screen Space Reflections for unity post processing
msdf-atlas-gen
MSDF font atlas generator
netmaui-carrental-app-challenge
CarRental App UI Challenge made with .NET MAUI.
Vulkan.NET
This repository contains low-level bindings for Vulkan used in WaveEngine.
antimatter15_splat
WebGL 3D Gaussian Splat Viewer
instant-ngp
Instant neural graphics primitives: lightning fast NeRF and more
VK_KHR_ray_tracing
VK_KHR_ray_tracing example