π University: VUT FIT
π Course: Introduction to Game Development (IZHV)
π Academic Year: 2021/22
This project focuses on the application of Unity's graphical features to refine a pre-built kitchen scene. The goal is to familiarize oneself with the Unity environment by manipulating materials and shaders to achieve a more lifelike and customized setting.
For the nitty-gritty on the assignment requirements and whatβs expected, check out the Full Assignment Description.
Locate the sink, create and apply a new "Sink" material with steel appearance from the kitchen assets.
In the shader kitchen assets, craft a "SimpleWoodSG" Shader Graph, link properties to simulate wood, and apply to the table.
Select at least three kitchen materials, create unique Shader Graphs for each, and apply them to enhance the sceneβs aesthetics.
The project successfully fulfilled the requirements.
π’π’π’π’π’
Total Points: 6/6