Jekwwer / IZHV-Project04-2021

IZHV Project: Unity3D Materials and Effects - VUT FIT 2021/22

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IZHV-Project04-2021: Materials and Effects

πŸŽ“ University: VUT FIT

πŸ“š Course: Introduction to Game Development (IZHV)

πŸ“… Academic Year: 2021/22

This project focuses on the application of Unity's graphical features to refine a pre-built kitchen scene. The goal is to familiarize oneself with the Unity environment by manipulating materials and shaders to achieve a more lifelike and customized setting.

For the nitty-gritty on the assignment requirements and what’s expected, check out the Full Assignment Description.

🎨 1. Unity Materials:

Locate the sink, create and apply a new "Sink" material with steel appearance from the kitchen assets.

🌲2. Shader Graph Textures:

In the shader kitchen assets, craft a "SimpleWoodSG" Shader Graph, link properties to simulate wood, and apply to the table.

🍳3. Kitchen Customization:

Select at least three kitchen materials, create unique Shader Graphs for each, and apply them to enhance the scene’s aesthetics.

πŸ“Š Evaluation Results

The project successfully fulfilled the requirements.

🟒🟒🟒🟒🟒
Total Points: 6/6

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IZHV Project: Unity3D Materials and Effects - VUT FIT 2021/22


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Language:C# 96.2%Language:ShaderLab 3.8%