JaruSunIndigo's repositories
chrono
Reliable server based time for Defold
CommandBuffer
A lock-free CommandBuffer implementation designed for multi-threaded rendering applications.
cppGOAP
A simple GOAP (goal-oriented action planner) useful for game AI
CSG
Create geometry objects from boolean operations.
deformxfer
A C++ header-only implementation of "Deformation Transfer for Triangle Meshes"
DragonBonesCPP
DragonBones C++ Runtime
effil
Multithreading support for Lua
ekcp
kcp protocol for erlang
embedded_deformation
Implementation of the embedded deformation algorithm
goap-cpp
A C++ implementation of Goal Oriented Action Planning from
kcp
:zap: KCP - A Fast and Reliable ARQ Protocol
liquidfun
2D physics engine for games
ohmygentool
LLVM/Clang based bindings generator for D language
opengl_sky
Pure-shader sky and cloud rendering in OpenGL
REGoth-bs
Reimplementation of Gothic I and II using modern technologies.
Runegear
CSG Editor made in C#
SimpleVoxelEngine
A simple voxel engine written from the ground up in C++ and OpenGL
template-empty
The empty project template that is available from the Defold editor launch screen
template-native-extension
Template project for creation of Defold native extensions
Threadpool
Light, fast, threadpool for C++20
unfolding_simple_lighting
Simplest Lighting rendering example in Defold based on post-processing Screen Space Light Maps
uwu-engine
WGPU based 2D game engine made on stream
voxel-mesh-generation
Optimised voxel mesh generation, written in C# and open sourced from the Vercidium Engine.
Voxels
GPU-based implementation of Dual Contouring in Unity for destructible voxel terrain.