JaruSunIndigo

JaruSunIndigo

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JaruSunIndigo's repositories

aitoolkit

Give a brain to your game's NPCs

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bark

🔊 Text-Prompted Generative Audio Model

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bdwgc

The Boehm-Demers-Weiser conservative C/C++ Garbage Collector (bdwgc, also known as bdw-gc, boehm-gc, libgc)

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bit7z

A C++ static library offering a clean and simple interface to the 7-zip shared libraries.

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defold-extension-simpledata

Example how to bring custom data to a game object

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edbr

Elias Daler's Bikeshed Renderer (Vulkan renderer/game engine)

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ekcp

kcp protocol for erlang

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extension-imgui

Dear ImGUI extension for Defold

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fast64

Blender based editor for scenes, meshes, and more in first-party N64 games

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goap-cpp

A C++ implementation of Goal Oriented Action Planning from

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godex

Godex is a Godot Engine ECS library.

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GodotCallThrottled

A Godot plugin that provides an alternative to call_deferred. Spreads calls over multiple frames by measuring time used, as to not go over frame budget and stutter frames.

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graphmath

An Elixir library for performing 2D and 3D mathematics.

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Interactive-ARAP

Interactive ARAP Mesh Deformer

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kcp

:zap: KCP - A Fast and Reliable ARQ Protocol

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ladybird

Truly independent web browser

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liquidfun

2D physics engine for games

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mm

Decompilation of The Legend of Zelda: Majora's Mask

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numem

No-GC memory managment utilities for DLang

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ohmygentool

LLVM/Clang based bindings generator for D language

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oot

Decompilation of The Legend of Zelda: Ocarina of Time

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OpenEnroth

Open reimplementation of Might and Magic 6 7 8 game engine

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pico_headers

Single-header, cross-platform libraries for game development

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sm64

A Super Mario 64 decompilation, brought to you by a bunch of clever folks.

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sse2neon

A translator from Intel SSE intrinsics to Arm/Aarch64 NEON implementation

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taskflow

A General-purpose Parallel and Heterogeneous Task Programming System

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thread-pool

A modern, fast, lightweight thread pool library based on C++20

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VerletSFML-Multithread

Multithreaded deterministic minimalist Verlet solver

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