JaredYeah's repositories
MonocularTotalCapture
Code for CVPR19 paper "Monocular Total Capture: Posing Face, Body and Hands in the Wild"
CycloneVSoC-examples
Examples using the Cyclone V SoC chip
3d-game-shaders-for-beginners
🎮 A step-by-step guide on how to implement SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
NSGameDownloader
从百度云查找游戏
Text_Detector
Text detection model that combines Retinanet with textboxes++ for OCR
Radium-Engine
Research 3D Engine for rendering, animation and processing
Inline-Engine
Game engine written in C++ with ease of use and next-gen parallel computing in focus.
CARN-pytorch
Official implementation of Efficient Cascading Residual Network for SR
Remarkable
Remarkable - The Markdown Editor for Linux http://remarkableapp.github.io
cpp-rgb2yuv
一个轻量级的转换工具, 用于把RGB像素块转换为YUV.
GPUImage-x
A Cross-platform (for both Android & iOS) Framework for GPU-based Filters, Video and Image Processing.
android-gpuimage-plus
Android Image & Camera Filters Based on OpenGL.
CVPR18-SFTGAN
Recovering Realistic Texture in Image Super-resolution by Deep Spatial Feature Transform (CVPR 2018) http://mmlab.ie.cuhk.edu.hk/projects/SFTGAN/
SimpleEngine
intend to build a relative complete game using c++11 and opengl
SRGAN_Wasserstein
Apply Waseerstein GAN into SRGAN, a deep learning super resolution model
mini-caffe
Minimal runtime core of Caffe, Forward only, GPU support and Memory efficiency.