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Code for CVPR19 paper "Monocular Total Capture: Posing Face, Body and Hands in the Wild"
🎮 A step-by-step guide on how to implement SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
GPU-Accelerated Ray-Tracing Renderer Using CUDA
Android Image & Camera Filters Based on OpenGL.
Basic codes for Super-Resolution
C Game Engine
Official implementation of Efficient Cascading Residual Network for SR
A real time operating system for IoT written in C++
Recovering Realistic Texture in Image Super-resolution by Deep Spatial Feature Transform (CVPR 2018) http://mmlab.ie.cuhk.edu.hk/projects/SFTGAN/
Examples using the Cyclone V SoC chip
Go 3D Game Engine
ECCV18 Workshops - Enhanced SRGAN. Champion PIRM Challenge on Perceptual Super-Resolution (Third Region)
A Cross-platform (for both Android & iOS) Framework for GPU-based Filters, Video and Image Processing.
Game engine written in C++ with ease of use and next-gen parallel computing in focus.
Minimal runtime core of Caffe, Forward only, GPU support and Memory efficiency.
All Algorithms implemented in Python
Research 3D Engine for rendering, animation and processing
PyTorch code for our ECCV 2018 paper "Image Super-Resolution Using Very Deep Residual Channel Attention Networks"
Remarkable - The Markdown Editor for Linux http://remarkableapp.github.io
a familiar HTTP Service Framework for Python
intend to build a relative complete game using c++11 and opengl
Apply Waseerstein GAN into SRGAN, a deep learning super resolution model
Text detection model that combines Retinanet with textboxes++ for OCR
High performance physically based renderer in C++11
TVM integration into PyTorch
Zircon Kernel, Core Drivers, and Services