JTippetts / ProceduralSky_rbfx

Procedural sky shader test in rbfx

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

ProceduralSky_rbfx

Procedural sky shader test in rbfx

Procedural sky shader based on code from https://github.com/shff/opengl_sky

Drag sliders to control the various parameters:

Br: Rayleigh scattering
Bm: Mie scattering
g: Mie scattering direction
Cirrus: Cirrus cloud layer density
Cumulus: Cumulus cloud layer density
Sun: Sun angle
Speed: Cloud animation speed

Image

About

Procedural sky shader test in rbfx

License:MIT License


Languages

Language:GLSL 47.1%Language:HLSL 45.3%Language:C++ 5.2%Language:HTML 2.3%Language:CMake 0.2%