JBrown88's repositories
DonAINavigation
This plugin provides a 3D dynamic pathfinding system for use with Unreal Engine 4. It's primarly designed for Flying AI creatures based in dynamic or procedural worlds that need to solve complex pathfinding tasks.
MCTS-TicTacToe
An AI TicTacToe implementation using Monte Carlo Tree Search written in C++ and SFML.
GMTK2020
Entry into Mark Brown's GMTK Game Jam 2020
Mathfs
Expanded Math Functionality for Unity
gpt-3
GPT-3: Language Models are Few-Shot Learners
MatrixVFX
A realtime Matrix VFX Shader in Unity 3D
ECS
C++ single-header entity component system library
unity-portal-rendering
Super small example of using offscreen render targets to achieve a portal effect in Unity
Unity-Reorderable-List
Extended version of the Reorderable List in Unity
PixelatedIntermediate
The files for my Intermediate Pixelart Effect
LilyPath
A 2D path and shape drawing library for MonoGame and XNA.
GPU-Line-of-Sight
GPU Line of Sight / Field of View visualization for Unity
libstdaudio
Implementation of P1386
PortalSystem
Portal system made for Unreal Engine
box2d-lite
A small 2D physics engine
Emotion
a rogue-like card game in Unity
citygen
Procedural city generation demo
PocketPortalVR
Pocket Portal Asset
PortalVR
An interactive VR game built for Portal Virtual Reality Arcade's summer camp. Made with VRTK and Unity.
SmearFrame
Unreal Engine 4 smear frame material effect
Grapple-Effect
An example of a simple grapple effect in Unity
Piranha
A very simple tool to make rigidbodies swarm a mesh in Unity.
bullet3
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
Isetta-Engine
Novice-built game engine from the ground up (with blogs!)
Portals-VR-1
Using HTC's Unity Plugin on Sterio Rendering to create a "bigger on the inside" effect in VR. Using Doctor Who's Tardis as an example..