JBrown88's repositories

DonAINavigation

This plugin provides a 3D dynamic pathfinding system for use with Unreal Engine 4. It's primarly designed for Flying AI creatures based in dynamic or procedural worlds that need to solve complex pathfinding tasks.

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MCTS-TicTacToe

An AI TicTacToe implementation using Monte Carlo Tree Search written in C++ and SFML.

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GMTK2020

Entry into Mark Brown's GMTK Game Jam 2020

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Mathfs

Expanded Math Functionality for Unity

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gpt-3

GPT-3: Language Models are Few-Shot Learners

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MatrixVFX

A realtime Matrix VFX Shader in Unity 3D

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ECS

C++ single-header entity component system library

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unity-portal-rendering

Super small example of using offscreen render targets to achieve a portal effect in Unity

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Unity-Reorderable-List

Extended version of the Reorderable List in Unity

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PixelatedIntermediate

The files for my Intermediate Pixelart Effect

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LilyPath

A 2D path and shape drawing library for MonoGame and XNA.

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GPU-Line-of-Sight

GPU Line of Sight / Field of View visualization for Unity

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libstdaudio

Implementation of P1386

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PortalSystem

Portal system made for Unreal Engine

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box2d-lite

A small 2D physics engine

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Emotion

a rogue-like card game in Unity

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citygen

Procedural city generation demo

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PocketPortalVR

Pocket Portal Asset

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PortalVR

An interactive VR game built for Portal Virtual Reality Arcade's summer camp. Made with VRTK and Unity.

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SmearFrame

Unreal Engine 4 smear frame material effect

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Grapple-Effect

An example of a simple grapple effect in Unity

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Piranha

A very simple tool to make rigidbodies swarm a mesh in Unity.

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bullet3

Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

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Isetta-Engine

Novice-built game engine from the ground up (with blogs!)

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Portals-VR-1

Using HTC's Unity Plugin on Sterio Rendering to create a "bigger on the inside" effect in VR. Using Doctor Who's Tardis as an example..

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