JBrown88's starred repositories

BVHView

A simple viewer for the .bvh animation file format written using raylib.

Language:CLicense:MITStargazers:237Issues:0Issues:0

WibblyWires

An Unreal plugin that makes your Blueprint wires nice and wibbly

Language:C++License:MITStargazers:25Issues:0Issues:0

Occult-Unreal-Plugin-Generator

A Tool for quickly generating the core required files needed to compile a Plugin.

Language:C#License:MITStargazers:12Issues:0Issues:0

UnityHubModding

for educational purposes only

License:MITStargazers:20Issues:0Issues:0

gamedevguide

Game Development & Unreal Engine Programming Guide

Language:PowerShellLicense:MITStargazers:880Issues:0Issues:0

ModelEx

A tool for viewing and exporting the 3D models in Legacy of Kain: Soul Reaver 1 & 2, Defiance, Gex 3: Deep Cover Gecko, Tomb Raider: Legend and Tomb Raider: Anniversary

Language:C#License:NOASSERTIONStargazers:18Issues:0Issues:0

MotionMatching

Motion Matching implementation for Unity

Language:C#License:MITStargazers:353Issues:0Issues:0

TP_2DSideScrollerBP

A basic 2D side scroller blueprint template for Unreal Engine 5

License:CC0-1.0Stargazers:228Issues:0Issues:0

bepuphysics2

Pure C# 3D real time physics simulation library, now with a higher version number.

Language:C#License:Apache-2.0Stargazers:2313Issues:0Issues:0

MonoGame.ImGuiNet

A superset of ImGuiNet with additional components designed for Monogame

Language:C#License:MITStargazers:47Issues:0Issues:0

murder

Murder is a pixel art ECS game engine.

Language:C#License:MITStargazers:2307Issues:0Issues:0

ReGoap

Generic C# GOAP (Goal Oriented Action Planning) library with Unity3d examples

Language:C#License:Apache-2.0Stargazers:1009Issues:0Issues:0

ComponentFuseMechanic

A component constraining system inspided by Zelda: TOTK

Language:C++License:MITStargazers:151Issues:0Issues:0

InstantPipes

Unity editor tool for quickly generating pipes—with pathfinding

Language:C#License:MITStargazers:341Issues:0Issues:0
Language:C#License:MITStargazers:89Issues:0Issues:0

Unity-Package-Template

Template Unity Package for OpenUPM and NPMJS. Supports UPM (Unity Package Manager) with versioning.

Language:BatchfileLicense:MITStargazers:37Issues:0Issues:0

Post-Processing-Wireframe-Outlines

A simple post-processing outline effect that uses depth-based edge detection.

Language:ShaderLabLicense:MITStargazers:239Issues:0Issues:0

ThePathless-Gameplay

Recreating the basic gameplay from The Pathless

Language:C#License:MITStargazers:70Issues:0Issues:0

AIShader

ChatGPT-powered shader generator for Unity

Language:C#Stargazers:2199Issues:0Issues:0

FlipDots

Processing sketch for draw/animate and control FlipDot displays

Language:ProcessingLicense:GPL-3.0Stargazers:175Issues:0Issues:0

NimForUE

Nim plugin for UE5 with native performance, hot reloading and full interop that sits between C++ and Blueprints. This allows you to do common UE workflows like for example to extend any UE class in Nim and extending it again in Blueprint if you wish so without restarting the editor. The final aim is to be able to do in Nim what you can do in C++

Language:NimLicense:MITStargazers:465Issues:0Issues:0

HoudiniNiagara

Houdini Data Interface for UE4 Niagara

Language:C++License:NOASSERTIONStargazers:318Issues:0Issues:0

Esoterica

Esoterica Engine

Language:C++License:MITStargazers:861Issues:0Issues:0

VRExpansionPlugin

A UE4-5 VR framework

Language:C++License:MITStargazers:520Issues:0Issues:0

pixel-art-shader

A webgl 2.0 pixel art shader program.

Language:JavaScriptLicense:MITStargazers:8Issues:0Issues:0

tiled

Flexible level editor

Language:C++License:NOASSERTIONStargazers:10972Issues:0Issues:0

entt

Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

Language:C++License:MITStargazers:9926Issues:0Issues:0

halflife

Half-Life 1 engine based games

Language:C++License:NOASSERTIONStargazers:3612Issues:0Issues:0

amethyst

Data-oriented and data-driven game engine written in Rust

Language:RustLicense:NOASSERTIONStargazers:7987Issues:0Issues:0

Deform

A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time

Language:C#License:MITStargazers:3184Issues:0Issues:0