chartreuse-vortex
Use immutable data structures in ClojureScript to drive many dynamic sprites.
How many sprites can we drive using ClojureScript? Just building a vector of sprite data and shoving it at Om/React can get a few dozen at 60fps, but there is tons of overhead in conversion and building of spurious objects. Surely we can get a few more sprites in the screen.
Built using om-react-pixi.