Erik Roystan's starred repositories
GameNetworkingResources
A Curated List of Multiplayer Game Network Programming Resources
MathUtilities
A collection of some of the neat math and physics tricks that I've collected over the last few years.
LiteNetLib
Lite reliable UDP library for Mono and .NET
Unity-Built-in-Shaders
Unity Built in Shaders
FixedMath.Net
Fixed point math C# library
ConfigurableShaders
Showing off the power of shader properties in Unity
unity-dithered-transparency-shader
Unity material and shader for applying clipped, dithered transparency
FixPointCS
A fast, multi-language, multi-precision fixed-point library!
soft-float-starter-pack
Software implementation of floating point numbers and operations
FixedPoint-Sharp
Fixed point math with 48.16 precision (based on lib by https://github.com/fholm)
Smmalloc-CSharp
Blazing fast memory allocator designed for video games meets .NET
XSVolumetrics
World of Warcraft inspired Volumetrics that hold up well in VR with small cost to performance. (You have to not be dumb when placing it though :P)
Frame-Number-Sync
Keeps time in sync between server and client.
OpenXRRuntimeSelector
Runtime Json Selector for Unity OpenXR
Bolt-Physics
Using Physics.Simulate and Photon Bolt
ApproximationNet
A sin(), cos() and inverse sqrt approximation library