Erik Roystan (IronWarrior)

IronWarrior

Geek Repo

Location:Canada

Home Page:https://roystan.net/

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Erik Roystan's repositories

UnityOutlineShader

Source code for Outline Shader tutorial for Unity. Detects edges in a scene using the depth and normals buffers.

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UnityToonShader

Source code for Toon Shader tutorial for Unity. Has specular, rim lighting, and can cast and receive shadows.

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UnityGrassGeometryShader

Source code for Grass Shader tutorial for Unity. Generates blades with a geometry shader, tessellates input mesh to control density.

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ToonWaterShader

Source code for Toon Water Shader tutorial for Unity. Renders and animates toon-style waves from a noise texture and generates shoreline foam based off the depth buffer.

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SuperCharacterController

Unity custom character controller

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ProjectileShooting

Project demonstrating in Unity how to fire a projectile at a target by either specifying its initial velocity or initial angle. Also draws out the projectile's expected trajectory.

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UnityCameraShake

Source code for Camera Shake tutorial for Unity. Generates pseudo-random camera shake using Perlin noise.

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2DCharacterControllerTutorial

Source code for 2D Character Controller tutorial for Unity.

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UnityPhysics-GameObjects

Proof of concept wrapper to allow using Unity Physics directly with Game Objects (without ECS).

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UnityCrossPlatformDeterministicFloats

Tests to check the determinism of the basic floating point arithmetic operations on different devices using Unity.

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UnityLogViewer

Displays Player.log files in a similar view to the standard Unity Editor Console. Can be used either as a standalone app or editor window.

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ParsecUnity

Unity wrapper for Parsec SDK C# bindings to allow hosting and joining Parsec sessions within a Unity app.

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FixedPoint-Sharp-Unity

Unity integration for RomanZhu's C# 48.16 fixed point library. https://github.com/RomanZhu/FixedPoint-Sharp

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GLHF

Literally nothing

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Roystan.net

Source code for my personal website, built with Eleventy static site generator.

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OpenXRRuntimeSelector

Runtime Json Selector for Unity OpenXR

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com.unity.physics

[Mirrored from UPM, without any changes. Maintained by Needle. Not affiliated with Unity Technologies.] 📦 Unitys C# stateless physics library.Built on top of the Unity C# DOTS framework, Unity Physics is network-ready, completely customizable, and built for performance out of the box. Whether youre building the next mobile hit or a new networked multiplayer console experience, Unity Physics leverages the Burst compiler and Job system to scale across a range of hardware.Unity Physics is currently in preview, and is compatible with Unity 2019.3 and newer.

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referencesource

Source from the Microsoft .NET Reference Source that represent a subset of the .NET Framework

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ShaderlabVS

ShaderlabVS is a Visual Studio plugin for Unity Shaderlab programming

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