Alexander Knorre's repositories
flecs
A fast entity component system (ECS) for C & C++
Ilum
Ilum graphics playground for learning
GameNetworkingSockets
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. Encryption.
miniaudio
Audio playback and capture library written in C, in a single source file.
RVO2
Optimal Reciprocal Collision Avoidance (C++)
Esoterica
Esoterica Engine
D3D12_Research
Personal hobby project to experiment with various rendering techniques.
Hypersomnia
Multiplayer top-down shooter made from scratch. Comes with an in-game Editor!
bash_aliases
My bash profile with some useful aliases (mostly git-related)
FlaxEngine
Flax Engine – multi-platform 3D game engine
Everything-Will-Be-Affine
An efficient, simple, and extensible scenegraph module in single and double floating point precision flavors supporting affine transformations.
Everything-Will-Be-IK-Processing
Processing extension of EWBIK, A robust Inverse Kinematics library java.
Everything-Will-Be-IK
A Robust Inverse Kinematics Library
bevy-magic-light-2d
Experiment with computing 2D shading, lighting and shadows with Bevy Engine
Capsaicin
AMD ARR team rendering framework
filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
RealEngine
My toy engine, mainly for rendering experiment and prototyping.
The-Forge
The Forge Cross-Platform Rendering Framework PC Windows, Linux, Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
bgfx.cmake
Independently maintained CMake build scripts for bgfx. Released under public domain.
bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
mimalloc
mimalloc is a compact general purpose allocator with excellent performance.
cAudio
3D Audio Engine Based on Openal
LegitEngine
A rendergraph-based graphical framework for Vulkan
snappy
A fast compressor/decompressor
soloud
Free, easy, portable audio engine for games
project-drift
Source code for the asteroid mining game I've been building.